1.0 Research
The research was divided into primary (survay, interview) research and desk research (literature review).
1.1 The Problem
It is difficult for individuals to plan a life in fashion industry. Whether they are looking to develop a new career or advanced hobby; there is high competition, little information available to outsiders, and challenges to access to people with information.
1.2 Target Users
Student
Individuals who age 16-24 are at a point of deciding to pursue a fashion career. [CollegeBoard Article]
Career Changer
Individuals interested in fashion who are 24-40+ pivoting to the fashion industry as a career change
Amateur
Individuals who interested in fashion related techniques, products, events, activities, workshops etc.
1.3 Literature Review
We had literature review to obtain enough data and insights to support our primary research.
"Lifestyle"
Life design uses design thinking techniques to help individuals create positive changes and reach their goals
(Burnett & Evans, Lewrick et al., Birsel)
Fashion is a lifestyle that allows people to live it through their interests, hobbies or a career path
(Paullins & Hillery, Frazier & Cheek, Pattison)
"Clear Goals"
Goal setting for the fashion industry can be challenging but clear goals can help with focus
(Paullins & Hillery, Pattison)
Planning for goals is vital for happiness and reaching one’s desired outcomes
(Baker, Miller & Frisch, Halvorson, Murphy)
"Hierarchy"
Networking is vital to personal and professional success in the closed-off fashion industry
(Paullins & Hillery, Brown, Springsteel, Pattison, Soar)
The lifestyle has a hierarchy and is very competitive to enter
(Soar, Brown)
1.4 Survey
--- 50 Survey Participants
We conducted a survey to better understand the context of the problem.
5.0
Only 14% of respondents had heard of Life Design but 99% of respondents do some sort of planning for their futures
This shows us a need to help bring more awareness to the topic and it would resonate with our target audience’s need to plan their future
35+
98% of respondents want what they do with their life to match their values
Life Design literature advocates for a coherent life between one’s value and what they do. Our survey showed our respondents crave this coherence.
$0.00
The top 3 Life Design activities that respondents engaged in was,
Fashion Internships(55%),
Online Fashion Communities(34%),
and online courses(23%)
This shows us ideas we could incorporate into our product
“How come there aren’t Fashion Design boot camps like there are for UX? Idk, the industry always seemed so closed off.”
88% of respondents don’t have a career mentor at the moment
9k
This shows an interest in connecting users to mentors as part of our product. Also, there was a strong desire to have a fashion industry mentor- only 8% showed a resistance to fashion industry mentors
1.5 Interview Summary
--- 10 Interviewees
Through the interview, we want to gather user insights to the fashion industry and better understand user's thoughts behind their decisions and actions.
2.1 Empathy Map
We used empathy map to compile the information and the insights we gathered from our interviewees, to gain a 360 degree understanding of what the people we interviewed is experiencing.
2.2 Persona
It is difficult for individuals to plan a life in fashion industry. Whether they are looking to develop a new career or advanced hobby; there is high competition, little information available to outsiders, and challenges to access to people with information.
2.3 User Journey
It is difficult for individuals to plan a life in fashion industry. Whether they are looking to develop a new career or advanced hobby; there is high competition, little information available to outsiders, and challenges to access to people with information.
2.4 Synthesis- Sensemaking
It is difficult for individuals to plan a life in fashion industry. Whether they are looking to develop a new career or advanced hobby; there is high competition, little information available to outsiders, and challenges to access to people with information.
2.5 HMW Redefined
How might we make the planning process as enjoyable as shopping?
3.1 Brainstorming Session
It is difficult for individuals to plan a life in fashion industry. Whether they are looking to develop a new career or advanced hobby; there is high competition, little information available to outsiders, and challenges to access to people with information.
3.1.2 Design Principle
Easy to use
- "Someone does it for me"
- "Gamify the planning"
- "Make it less stressful"
- "Just do it"
- "Easy Returns" Ability to reroute or sample multiple options during internship or first job
Fitting Room
- "A program where you enroll to try out multiple jobs/ techniques/ workshops, etc."
- "Career Shopping or Career expo to see up close what each job is like, make it fun like behind the scenes of a fashion show"
Mentorship
- "Successful persona you can choose to mimic"
- "Stylist builds a capsule plan for you to get started"
- "With a career coach that goes both into what you like, your values, your options based on XYZ and provides recommendation based on input"
Community
- "Successful persona you can choose to mimic"
- "Do it with friends"
- "Seeking inspiration from others"
- "Having a safe judgement free zone to help plan"
3.2 Prototype-1
"Confusing"
Calendar (layout/colors) was confusing for users to understand but they liked the module format
"Need more details"
How to share the posts? And will the other user's life plan in the same layout?
"Valuable end goal"
The value of the product was understood and they liked the idea of the end goal
3.3 Design Principle Redefined
Easy to use
"Fitting Room"
Mentorship
Community
Easy to Share
The users can share with others both the life calendars and the posts
Nearby
Allow users to discover fashion-related events, workshops, and activities nearby them
Premium Service
The users who are interested in a 1:1 talk with their dream mentor can schedule a meeting online easily
Conversation
Easy to reach out to every content creator on LGO platforms